well, i got some ideas i would like to share, hope i get some answer's (no flames/stupid comments)
*Farm Zones*
1- Having like 3 zones of farm makes game play not so boring, cuz we got more option's where to go, and not only 1 or 2.
In my opinion, it should be smthg like this:
Zone 1 Lvl up zone for new comers, Dropping Adena/Fa, Low quantity just to let New players know with what they can buy items on GM shops. It should be smthg like 30-50kk per mob, 20-60 FA per mob ( getting that FA they can buy forgotten scrolls when they hit 85)
Zone 2 Dropping FA/LS 300-600 FA per mob with % drop ofc (Smthg like 75%), and 1 LS Mid:82 (10% chance) and 1 LS High:82 (5% chance).
Zone 3 Dropping Medals/Adena Here Mobs should be stronger, since adena is pretty valueable at server, and being a zone where we get adena+medals (medals=adena), it should be some kinda of a hard zone, otherwise it might make adena worthless soon.
*Ill talk in a related problem with this medal=adena problem some lines down there.
*Boss Zone's*
Boss's are dropping 2 parts of 1 type of circlet, and 1 of another as far as i know.
Ill give my opinion about how i think it should be to improve PvP/fun for players.
=3 Boss zones -> DONE, its perfect (just add a GK at boss zone 1, i hate having to SOE from there ^^)
=Boss spawn time -> should be 4 hours + 2 hours random, this way, we can have 2 hours of pvp where players can pvp for spot, and kill it when it spawns. This way, boss will only show up 4-5 times/day. This way we will have more pvp, cuz at the moment i never had a pvp at boss zone, cuz no1 knows their spawn time.
=Drops -> Make it drop 2 parts of 1 type of circlet only. This way it takes longer to make the mask, but it doesnt take off his value.
=Boss Spot's -> This one I dont care really much but it might be good too. Ill let it at your choise Johnnyy. Change boss spots, to closed zones, this way it avoids players to run with the boss to the other side of the map.
Boss 1 at FoG its pretty well located, we can hide the boss, but we cant go away from fog, so +1 for that zone. But zone 2 and 3 are too wide. I dont mind it but, if u think it would be a good change, than go ahead
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
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*Market/Money*
At the moment we got smthg like this:
Adena - Armors/Jewels/Weapons/Enchant's/Consumables/Dyes
Medals - Equal to Adena + Blessed Enchants
FA - PvP armors and Weapons/ Mask Recipes / Forgotten Scrolls/ Rabbit Ears
My Opinion:
Adena - Armors/ Jewels / Weapons/ Consumables /Dyes
Medals - Equal to adena + Blessed Enchants
FA - PVP armors and Weapons/ Enchants / mask recipes / Forgotten Scrolls / Rabbit Ears
At the moment Adena is really worthy, but we cant negociate a weapon ++++ or a jewel/armor ++++ cuz the onyl answer we will get is: "i can farm many medals too, and make it by my own". So to avoid that, we can make enchants buyable by FA only, this way we can make FA much more worthy and weapons/armors negotiable, it also makes ppl not to be only on Medals/Adena Farm zone, but also on FA/LS farm zone. (in case johnnyy creats it).
*Normal Bosses*
Varka, Ketra, Toi 8/9/11/13, Giran 3 (krokian), Giran 4 (ashakiel), Blazing Swamp bosses (the High lvl ones), should drop smthg worthy.
Drops:
High LS 82 - 50% chance
BEWS - 10% chance
BEAS/BEAA/BEAB - 10% chance
2 - 4 G.Medals - 100% chance
1k - 2k FA - 65% chance
Spawn times should be like the official server one's no nedd to change, this way we will have more places to go except farm/boss zones, and we can also have pvps fighting for bosses too.
Last thing and maybe the most important to atract ppl to this server:
Mutants or in other words, be able to sub diferent races, like on old L2World servers.
In my opinion this was one of the features that used to atract more ppl, being able to try some crazy class combinations gets new comers attention, and as soon as they log jsu to see how it looks like to have a crazy mutant, they start to see the rest of server features and they end up playing here, and calling friends to come also.
There are no Overpowered classes, just strong classes. Even atm we can make chars like SK/SE or TY/OL or SPS/TK that are a pain in the ass to kill, so, there's no diference between mutants or non-mutants, every1 is able to make all chars.
But to be honest, having mutants makes players think the better way to find a strategy that we think will own the others
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
Hope some good answers and correction's, im not god and I make mistakes also
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Greetings Cinha